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NullReferenceExeption

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Hey guys, So I'm writing a scrip for a game I'm working on, and I keep getting a NullReferenceExeption. I have been using unity for almost a year, but I still can't figure it out. It's on line 24, the line is "BulletObject.rigidbody.velocity = transform.forward * BulletSpeed;" using UnityEngine; using System.Collections; public class FiringScript : Photon.MonoBehaviour { public KeyCode FiringKey = KeyCode.Space; public GameObject bullet; public GameObject[] FiringPoints; public int BulletSpeed = 10; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if(photonView.isMine){ if (Input.GetKeyDown (KeyCode.Space)) { foreach (GameObject point in FiringPoints){ GameObject BulletObject = PhotonNetwork.Instantiate(bullet.name, point.transform.position, point.transform.rotation, 2); BulletObject.rigidbody.velocity = transform.forward * BulletSpeed; } } } } }

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